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  • 7 pillars of effective, modern, company training

    Much has been published regarding education and providing school pupils with the skills that will empower them in a 21st century workforce​. But, far less has been said about training adults that are already in this rapidly-evolving workplace and the challenges it presents.

    Written by Darren Winterford08 Nov. 18 16:49
  • Conrad MacKenzie on leading transformational change at UNSW

    Four months into his role as chief digital officer at the University of New South Wales (UNSW), Conrad MacKenzie is emboldened to deliver the university’s ‘2025 Strategy’ by driving transformational change in the areas of teaching and learning, research, and operations.

    Written by Jennifer O'Brien22 Nov. 16 10:50
  • Melbourne storm gamifies fan experience

    Melbourne Storm Rugby League Club has partnered with US-based firm Badgeville to bring gamification to its members and fans with a new reward program.

    Written by Bonnie Gardiner15 April 15 08:00
  • CIO year in review

    2014 was an eventful year for CIOs, with many starting new initiatives in mobility, wearables, machine learning and tapping into open data. Many CIOs also decided to change jobs and move to greener pastures.

    Written by Rebecca Merrett18 Dec. 14 14:07
  • Macquarie University takes gamification to new level

    Macquarie University is developing a simulation game for postgraduate students studying biodiversity, where they will learn to explore, survey and publish data on a virtual world, using tools and skills they would employ while undertaking fieldwork in the real world.

    Written by Rebecca Merrett30 Sept. 14 11:55
  • Westpac NZ turns to New York start-up for web banking

    Westpac New Zealand is using money management tools created by New York start-up Moven to drive a new platform that will enable customers to do 90 per cent of their banking online.

    Written by Divina Paredes26 Aug. 14 18:16
  • How gamification improved student engagement for Kaplan University

    With the majority of IT programming students just doing their own thing in the classroom at Kaplan University, David DeHaven – the dean of the university – wanted to change that, and find a way to improve student engagement and have them work more collaboratively.

    Written by Rebecca Merrett06 June 14 09:49
  • Gaming to drive design for Maroochydore smart city

    Maroochydore in Queensland is set to become a smart city with the help of the local and international gaming community. The-Core is working with Maroochy Shire Council on a global competition where participants build a city or an aspect of a city through the game Minecraft.

    Written by Rebecca Merrett29 April 14 17:00
  • Gamification the new game changer?

    It makes sense that we’re starting to see gaming incorporated into the workplace, as enterprise gamification is gaining credence as an enhancer of innovation, change management and collaboration.

    Written by Bonnie Gardiner04 March 14 16:57
  • Where you are going wrong with gamification

    If you think by simply creating points, badges or another type of reward system will motivate workers, then you are going about gamification the wrong way, according to game expert Dr Jason Fox, who spoke at Gartner’s Business Intelligence Summit in Sydney this week.

    Written by Rebecca Merrett28 Feb. 14 10:24