Much has been published regarding education and providing school pupils with the skills that will empower them in a 21st century workforce. But, far less has been said about training adults that are already in this rapidly-evolving workplace and the challenges it presents.
Four months into his role as chief digital officer at the University of New South Wales (UNSW), Conrad MacKenzie is emboldened to deliver the university’s ‘2025 Strategy’ by driving transformational change in the areas of teaching and learning, research, and operations.
2014 was an eventful year for CIOs, with many starting new initiatives in mobility, wearables, machine learning and tapping into open data. Many CIOs also decided to change jobs and move to greener pastures.
Macquarie University is developing a simulation game for postgraduate students studying biodiversity, where they will learn to explore, survey and publish data on a virtual world, using tools and skills they would employ while undertaking fieldwork in the real world.
Artificial intelligence software for freight logistics at Tip Top Bakeries and game simulations used at the University of Wollongong and Macquarie University were among the 2014 iAward winners for New South Wales.
With the majority of IT programming students just doing their own thing in the classroom at Kaplan University, David DeHaven – the dean of the university – wanted to change that, and find a way to improve student engagement and have them work more collaboratively.
Maroochydore in Queensland is set to become a smart city with the help of the local and international gaming community. The-Core is working with Maroochy Shire Council on a global competition where participants build a city or an aspect of a city through the game Minecraft.
If you think by simply creating points, badges or another type of reward system will motivate workers, then you are going about gamification the wrong way, according to game expert Dr Jason Fox, who spoke at Gartner’s Business Intelligence Summit in Sydney this week.