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Visual Basic 6 for Dummies

Create your own custom Visual Basic programs fast for Windows 95, Windows 98, and Windows NT with the power and friendly object-oriented interface of Microsoft's Visual Basic 6 with Visual Basic 6 For Dummies.

Here's a great resource to help you
* Understand the art of object-oriented programming in Visual Basic
* Build attractive user interfaces with buttons, boxes, and scroll bars
* Master menus and submenus -- plus expanding, pull-down, and pop-up menus -- quickly and easily
* Discover how to write subprograms that everyone can share
* Save and retrieve information in databases like Microsoft Access
* Integrate your own special ActiveX controls into applications
From the fundamentals of writing BASIC code to the thrill of distributing your very own custom applications, programming expert Wallace Wang brings a fresh and humorous perspective to the world of Visual Basic in terms everyone can understand. Plus, the bonus CD-ROM that comes with Visual Basic 6 For Dummies includes all the source code and examples from the book, along with demo or trial versions of some cool VB and ActiveX programs.

Biography

Wallace Wang, a columnist for Boardwatch, has written more than a dozen computer books, including More Visual Basic?? For Windows?? For Dummies?? and Beginning Programming For Dummies??.

Table of Contents

Introduction.

PART I: Creating a Visual Basic 6 Program.

Chapter 1: How Visual Basic Works.

Chapter 2: Using the Visual Basic User Interface.

Chapter 3: Designing Your First User Interface.

Chapter 4: Writing Basic Code.

PART II: Creating User Interfaces.

Chapter 5: User Interface Design 101.

Chapter 6: Forms and Buttons.

Chapter 7: Boxes and Buttons for Making Choices.

Chapter 8: Text Boxes for Typing and Showing Words.

Chapter 9: Scroll Bars and Labels.

Chapter 10: Pretty Pictures and Objects from Geometry.

PART III: Making Menus.

Chapter 11: Creating and Editing Pull-Down Menus.

Chapter 12: Submenus, Growing Menus, and Pop-Up Menus.

Chapter 13: Dialog Boxes.

PART IV: The Basics of Writing Code.

Chapter 14: Event Procedures.

Chapter 15: Using Variables.

Chapter 16: Responding to the User.

Chapter 17: Math 101: Arithmetic, Logical, and Comparison Operators.

Chapter 18: Strings and Things.

Chapter 19: Defining Constants and Using Comments.

Chapter 20: Killing Bugs.

PART V: Making Decisions (Something you Stop Doing When You Get Married).

Chapter 21: The If-Then and If-Then-Else Statements.

Chapter 22: The Select Case Statement.

PART VI: Getting Loopy.

Chapter 23: The Do While and Do-Loop While Loops.

Chapter 24: The Do Until and Do-Loop Until Loops.

Chapter 25: For Next Loops That Can Count.

Chapter 26: Nested Loops and Quick Exits.

PART VII: Writing Subprograms (So You Don't Go Crazy All at Once).

Chapter 27: General Procedures (Subprograms Tha Everyone Can Share).

Chapter 28: Passing Arguments.

Chapter 29: Functions, a Unique Type of Subprogram.

Chapter 30: Getting Some Class with Object-Oriented Programming.

Chapter 31: Managing Files.

PART VIII: Database Files and Printing.

Chapter 32: Creating Database Files.

Chapter 33: Using Files from Database Programs You'd Rather Not Use.

Chapter 34: Making Your Program Print Stuff.

PART IX: The Part of Tens.

Chapter 35: The Ten Visual Basic Topics That Didn't Fit Anywhere Else.

Appendix A: About the CD.

Index.

Hungry Minds End-User License Agreement.

Installation Instructions.

Book Registration Information.
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