
Authoritative.
Strategic.

Galen Gruman is a former Macworld editor and a desktop publishing pioneer.
Part I: Getting Started.
Chapter 1: Introducing QuarkXPress.
Chapter 2: Have It Your Way.
Chapter 3: Boxes and Text Unite!
Chapter 4: A Picture Is Worth.
Chapter 5: Getting Tricky with Boxes.
Part II: Adding Style and Substance.
Chapter 6: You’ve Got Real Style.
Chapter 7: Working with Special Characters.
Chapter 8: Devil in the Details.
Chapter 9: A Touch of Color.
Chapter 10: Understanding XTensions.
Chapter 11: Outputting Projects.
Part III: The Picasso Factor.
Chapter 12: Using QuarkXPress as an Illustration Tool.
Chapter 13: Other Controls for Managing Items.
Chapter 14: Warped Images.
Chapter 15: Text as Art.
Part IV: Going Long and Linking.
Chapter 16: Building Books and Standardized Layouts.
Chapter 17: Making Lists and Indexes.
Part V: Taking QuarkXPress to the Web.
Chapter 18: Web Projects: An Overview.
Chapter 19: Getting Your Site Up and Running.
Part VI: Guru in Training.
Chapter 20: Customizing QuarkXPress.
Part VII: The Part of Tens.
Chapter 21: The Ten Most Common Mistakes.
Chapter 22: More Than Ten Terms to Know.
Index.
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