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Professional Haxe and Neko

  • haXe (pronounced "hacks") is an exciting new programming language that replaces server-side code as well as client-side code and can be used to build Web and desktop applications
  • Neko (pronounced "nee-ko") is a small, lightweight virtual machine that allows for the execution of haXe applications on the Windows, Mac, or Linux desktop
  • This hands-on guide is the first to cover these popular, new-and free-tools and get readers up and running quickly
  • Addresses the benefits of haXe, and then goes on to explain how to build Flash applications and target Ajax with haXe, work with XML and data with haXe, and combine haXe and ActionScript
  • Also provides complete coverage of the language, including data types, variables, objects, and more

Biography

Franco Ponticelli is an experienced developer and solution architect. An Architecture Graduate with specialization in Industrial Design, he performed many different activities in the Information Technology area from 3D Computer Graphics to hard - core software development. In his continual research for the perfect development environment, he found haXe and fell in love.
Franco is currently a self - employed developer and you can reach him on his personal website www.weblob.net.

Lee McColl-Sylvester is an expert ActionScript developer as well as a seasoned master in systems integrations. A student in Visual Communications, he evolved his career specializing in advanced graphical interface development, as well as information management systems, database architecture, and hardware communications implementation. An inventor at heart, Lee discovered haXe while tinkering in the Open Source Flash arena.
Lee is self - employed and can be reached through the haXe mailing list, or his website www.designrealm.co.uk.

Table of Contents

Acknowledgments.

Foreword.

Introduction.

Part I: The Core Language.

Chapter 1: Introducing haXe.

Chapter 2: Installing and Using haXe and Neko.

Chapter 3: Learning the Basics.

Chapter 4: Controlling the Flow of Information.

Chapter 5: Delving Into Object-Oriented Programming.

Chapter 6: Organizing Your Code.

Chapter 7: When Things Go Wrong.

Part II: Server Side, JavaScript, and Flash; Oh My!

Chapter 8: Cross Platform Tools.

Chapter 9: Building Websites with HaXe.

Chapter 10: Separating Design Using Templates.

Chapter 11: Performing Server-Side Trickery.

Chapter 12: Building Interactive Content with Flash.

Chapter 13: Replacing the Need for an IDE.

Chapter 14: More Interactive Content with JavaScript.

Chapter 15: Putting It All Together with haXe Remoting.

Part III: Extending the Possibilities.

Chapter 16: haXe Advanced Topics.

Chapter 17: Desktop Applications with Neko.

Chapter 18: Desktop Flash with SWHX.

Chapter 19: Multimedia with Neko.

Chapter 20: Extending haXe with C/C++.

Appendix A: Semantic HTML.

Index.

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