Professional Android Application Development
What this book includes
- An introduction to mobile development, Android, and how to get started.
- An in-depth look at Android applications and their life cycle, the application manifest, Intents, and using external resources.
- Details for creating complex and compelling user interfaces by using, extending, and creating your own layouts and Views and using Menus.
- A detailed look at data storage, retrieval, and sharing using preferences, files, databases, and Content Providers.
- Instructions for making the most of mobile portability by creating rich map-based applications as well as using location-based services and the geocoder.
- A look at the power of background Services, using threads, and a detailed look at Notifications.
- Coverage of Android's communication abilities including SMS, the telephony APIs, network management, and a guide to using Internet resources
- Details for using Android hardware, including media recording and playback, using the camera, accelerometers, and compass sensors.
- Advanced development topics including security, IPC, advanced 2D / 3D graphics techniques, and user–hardware interaction.
Who this book is for
This book is for anyone interested in creating applications for the Android mobile phone platform. It includes information that will be valuable whether you're an experienced mobile developer or making your first foray, via Android, into writing mobile applications. It will give the grounding and knowledge you need to write applications using the current SDK, along with the flexibility to quickly adapt to future enhancements.
Reto is an experienced software developer with more than 10 years of experience in GUI application architecture, design, and development. He’s worked in various industries, including offshore oil and gas, before moving to London and into fi nance.
Always interested in emerging technologies, Reto has been involved in Android since the initial release in 2007. In his spare time, he tinkers with a wide range of development platforms including WPF and Google’s plethora of developer tools.
Table of Contents
Chapter 1: Hello, Android.
A Little Background.
What It Isn’t.
An Open Platform for Mobile Development.
Native Android Applications.
Android SDK Features.
Introducing the Open Handset Alliance.
What Does Android Run On?
Why Develop for Android?
Introducing the Development Framework.
What Comes in the Box.
Chapter 2: Getting Started.
Developing for Android.
Developing for Mobile Devices.
To-Do List Example.
Android Development Tools.
Chapter 3: Creating Applications and Activities.
What Makes an Android Application?
Introducing the Application Manifest.
Using the Manifest Editor.
The Android Application Life Cycle.
Understanding Application Priority and Process States.
A Closer Look at Android Activities.
Chapter 4: Creating User Interfaces.
Fundamental Android UI Design.
Creating New Views.
Creating and Using Menus.
Chapter 5: Intents, Broadcast R eceivers, Adapters, and the Internet.
Using Internet Resources.
Creating an Earthquake Viewer.
Chapter 6: Data Storage, Retrieval, and Sharing.
Android Techniques for Saving Data.
Saving Simple Application Data.
Saving and Loading Files.
Databases in Android.
Introducing Content Providers.
Chapter 7: Maps, Geocoding,: and Location-Based Services.
Using Location-Based Services.
Setting up the Emulator with Test Providers.
Selecting a Location Provider.
Finding Your Location.
Using Proximity Alerts.
Using the Geocoder.
Creating Map-Based Activities.
Mapping Earthquakes Example.
Chapter 8: Working in the Background.
Using Background Worker Threads.
Let’s Make a Toast.
Using Alarms to Update Earthquakes.
Chapter 9: Peer-to-Peer Communication.
Introducing Android Instant Messaging.
Chapter 10: Accessing Android Hardware.
Using the Media APIs.
Using the Camera.
Introducing the Sensor Manager.
Using the Accelerometer and Compass.
Managing Network and Wi-Fi Connections.
Controlling Device Vibration.
Chapter 11: Advanced Android Development.
Using AIDL to Support IPC for Services.
Using Internet Services.
Building Rich User Interfaces.
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