
Authoritative.
Strategic.

Object-Oriented Design and Patterns 2e, makes it easy to add object-oriented design early in the CS curriculum. Suitable for students who have had one or two semesters of programming (Java or C++), the book can be used in a second or third course (before or after data structures), or as a companion text in a later course in software design or software engineering. Cay Horstmann brings his hallmark approach to the book-sound pedagogy, carefully developed exercises and examples, and emphasis on problem solving-and brings design principles and patterns to life with examples from the Java 5.0 library and user-interface programming. Students will expand their understanding of the Java language as they learn to recognize and use object-oriented design principles.
Chapter 1. A Crash Course in Java.
Chapter 2. the Object-Oriented Design Process.
Chapter 3. Guidelines for Class Design.
Chapter 4. Interface Types and Polymorphism.
Chapter 5. Patterns and GUI Programming.
Chapter 6. Inheritance and Abstract Classes.
Chapter 7. The Java Object Model.
Chapter 8. Frameworks.
Chapter 9. Multithreading.
Chapter 10. More Design Patterns.
Glossary.
Index.
Photo Credits.
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