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Maya: Secrets of the Pros, Second Edition (Includ Es CD-ROM)

Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they’ve learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men.

In nine unique and compelling chapters, you’ll get detailed and sophisticated instruction on how to:

  • Enhance fluidity and realism by generating complex motion with Maya Cloth
  • Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings
  • Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake
  • Produce natural lighting effects using global illumination and image based lighting
  • Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting
  • Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves
  • Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation
  • Use Maya’s built-in noise function to produce powerful effects similar to those used in “The Matrix” trilogy
  • Create a human face from a conceptual sketch using subdivision surfaces

Biography

John Kundert-Gibbs is Director of Digital Production Arts at Clemson University and the co-author of Maya 5 Savvy and Maya: Secrets of the Pros.

Dariush Derakhshani is an award-winning Digital Effects Supervisor. He’s the author of Maya 6: 3D for Beginners. The talented ensemble of contributing authors has worked on high-profile projects for trend-setting companies such as PDI Dreamworks, Sony Imageworks, Digital Domain, Rhythm and Hues, and Tippet Studio.

Table of Contents

Introduction.

Chapter 1 Working with Maya Cloth.

Chapter 2 Non-Photorealistic Rendering Techniques.

Chapter 3 Realistic Camera Movement.

Chapter 4 Radiosity and Image-Based Lighting Techniques in Production.

Chapter 5 The Character Pipeline.

Chapter 6 Hair Systems.

Chapter 7 A Dynamics Collection: Flexible Objects.

Chapter 8 The Art of (Maya) Noise.

Chapter 9 Advanced Character Modeling Using Polygons and Subdivision Surfaces.

Index.

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