
Authoritative.
Strategic.

"When I'm planning the FlashBelt conference, Reinhardt is the first one I call. His knowledge reaches to the farthest corners of the software."
-Dave Schroeder, Director, FlashBelt conferences; Owner, PilotVibe Music and Sound Design
"Its range and depth make the Flash Bible a must-have for designers, developers and producers of Flash content." -- Matthew Carroll, designer, Wieden + Kennedy
Snow Dowd is a co-principal at [theMakers] and has worked with Robert Reinhardt for the last six years on various multimedia projects. Snow initially collaborated with Robert on film and photography-based installation projects while earning a degree in Image Arts at Ryerson University in Toronto.
Contents at a Glance.
Contents.
Part I: An Introduction to Flash Production.
Chapter 1: Understanding the Flash 8 Framework.
Chapter 2: Exploring Web Technologies.
Chapter 3: Planning Flash Projects.
Part II: Mastering the Flash Environment.
Chapter 4: Interface Fundamentals.
Chapter 5: Drawing in Flash.
Chapter 6: Symbols, Instances, and the Library.
Chapter 7: Applying Color.
Chapter 8: Working with Text.
Chapter 9: Modifying Graphics.
Part III: Creating Animation & Effects.
Chapter 10: Animation Strategies.
Chapter 11: Timeline Animation & Effects.
Chapter 12: Applying Layer Types.
Chapter 13: Character Animation Techniques.
Part IV: Integrating Media Files with Flash.
Chapter 14: Adding Sound.
Chapter 15: Importing Artwork.
Chapter 16: Displaying Video.
Part V: Adding Basic Interactivity to Flash Movies.
Chapter 17: Understanding Actions and Event Handlers.
Chapter 18: Building Timelines and Interactions.
Chapter 19: Making Your First Flash 8 Project.
Part VI: Distributing Flash Movies.
Chapter 20: Publishing Flash Movies.
Chapter 21: Integrating Flash Content with Web Pages.
Chapter 22: Using the Flash Player and Projector.
Part VII: Approaching ActionScript
Chapter 23: Knowing the Nuts and Bolts of Code.
Chapter 24: Controlling Movie Clips.
Chapter 25: Using Functions and Arrays.
Chapter 26: Interacting with Movie Clips.
Chapter 27: Animating with ActionScript.
Chapter 28: Sharing and Loading Assets.
Chapter 29: Sending Data In and Out of Flash.
Chapter 30: Applying HTML and Text Field Formatting.
Chapter 31: Creating a Portfolio site in Flash.
Chapter 32: Creating a Game in Flash.
Chapter 33: Managing and Troubleshooting Flash Movies.
Part VIII: Integrating Components and Data-Binding.
Chapter 34: Using Components.
Chapter 35: Binding Data and Events to Components.
Chapter 36: Building a Component-Based Projects.
Part IX: Expanding Flash.
Chapter 37: Working with Raster Graphics.
Chapter 38: Working with Vector Graphics. Chapter 39: Working with Dreamweaver.
Chapter 40: Working with Director MX 2004.
Chapter 41: Creating Rich Internet Applications.
Chapter 42: Making Movies for Mobile.
Part X: Appendices.
Appendix A: Keyboard Shortcuts.
The new threat landscape has changed. Cybercriminals are aggressively pursuing valuable data assets, such as financial transaction information, product design blueprints, user credentials to sensitive systems, and other intellectual property. ...
The nature of work has changed fundamentally and forever and it continues to evolve rapidly. Geographic distance and ...