
Authoritative.
Strategic.

The book focuses on the following Machinima platforms:
You'll be introduced to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.
Johnnie Ingram is the former site editor for Machinima.com.
Part I: Introducing Machinima.
Chapter 1. Getting to Know Machinima.
Chapter 2. Your First Machinima Movie.
Part II: Getting Serious.
Chapter 3. Filmmaking 101.
Chapter 4. Storytelling and Scriptwriting.
Chapter 5. Engines, Engines Everywhere.
Chapter 6. Making Your World: Set Design and Texturing.
Chapter 7. The Casting Couch: In-Engine Character Design in the Sims 2.
Chapter 8. Cut! Directing Machinima with The Sims 2.
Chapter 9. Get Out the Scissors: Editing Machinima.
Chapter 10. Fifteen Minutes of Fame: Distributing Your Movie.
Part III: Advanced Machinima Creation.
Chapter 11. Massively Multiplayer Machinima: World of Warcraft.
Chapter 12. Lord of the Rings on $50 - Mass Battles with Medieval II: Total War.
Chapter 13. Noise! Sound Design and Recording for a Great Film.
Chapter 14. Get It Out There! Publicizing Your Movie.
Chapter 15. You're Nicked, My Son: Machinima and the Law.
PART IV: The Final Frontier: Pro Machinima.
Chapter 16. Making Things That Don't Exist: 3D Modeling and Animation.
Chapter 17. A Storm Is Brewing: Moviestorm.
Chapter 18. Build a Better Mousetrap: Going Beyond Engine Limitations.
Chapter 19. Pro Machinima?
Part V: The Part of Tens.
Chapter 20. Ten Machinima Films You Must Watch.
Chapter 21. Ten Ways to Ruin Your Machinima Movie.
Chapter 22. Ten Machinima Sites to Bookmark.
Appendix: About the DVD.
Index.
End-User License Agreement.
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