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Learning Autodesk Maya 2009 the Modeling and Animation Handbook

Develop out of this world modeling and animation skills with this official guide to Autodesk Maya 2009. With this expert guidance from the makers of Maya software, you’ll discover how to make sound decisions from the start of your projects and save yourself valuable time by avoiding unnecessary challenges further down the pipeline. You’ll get hands-on instruction to production-quality modeling and animation using artwork from the animated short, Theme Planet, and learn to:
  • Model with polygons and NURBS
  • Work with skeletons, joint orientation, and inverse kinematics
  • Set up a leg, arm and spine, and create constraints
  • Skin your characters and work with blend shapes
  • Create a run cycle and keyframed animation
  • Enhance your skills with bonus DVD content including free 3D models from TurboSquid, instructor-led videos and reference guides

Table of Contents

TOC   2009 Modeling and Animation

 

Project 01

Lesson 01 Polygon Basics  

Lesson 02 Modeling a Body  

Lesson 03 Modeling a Head  

Lesson 04 Polygon Texturing  

Project 02

Lesson 05 NURBS Basics  

Lesson 06 Modeling a NURBS Body  

Lesson 07 Modeling a NURBS Head  

Lesson 08 NURBS Tasks  

Project 03

Lesson 09 Skeleton   211

Lesson   10 Joint Orientation  

Lesson   11 Inverse Kinematics  

Lesson   12 Leg Setup  

Lesson   13 Arm Setup  

Lesson   14 Spine Setup  

Project 04

Lesson   15 Blend Shapes  

Lesson   16 Skinning  

Lesson   17 Deformers  

Lesson   18 Final Touches  

Project 05

Lesson   19 More Rigging  

Lesson   20 Conversion and Skinning  

Lesson   21 Final Touches  

Project 06

Lesson   22 References  

Lesson   23 Simple Run  

Lesson   24 Constraints  

Lesson   25 Character Animation  

Lesson   26 Lip-Synch  

Lesson   27 Full Body IK  

 

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