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Java the UML Way

One of the only books that bridge the gap between O-O design (in UML) and O-O programming (in Java) in an integrated fashion.

* Learn how to translate a UML class diagram into Java source code
* Includes extensive coverage of GUI programming with Swing
* A running case study is used throughout the book
* Includes introductory level coverage of databases and distributed systems, some knowledge of which is vital for building serious programs
* Companion Web Site includes slides, exercise solutions, sample programs and links.

Table of Contents

Introduction

Variables, Data Types, and Expressions

Using Ready-Made Classes

Constructing Your Own Classes

Selection as a Control Structure

Loops as a Control Structure

Collaboration Between Objects

Java Libraries and Exception Handling

Arrays of Primitive Data Types

Arrays of Reference Types and Array Lists

Using Data Files and Streams

Inheritance and Polymorphism

GUI Programming and Events

Texts, Choices, and Windows

Creating User Interfaces

Threads

Data Structures and Algorithms

More about Applets

Distributed Systems with Socket Programming and RMI

Programming with Databases

Web Programming with JavaServer Pages

Appendices

Index
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