
Authoritative.
Strategic.

Whether you’re working on your first Flash project or you’re a veteran Flash animator ready to get into more advanced applications, Flash CS4 All-In-One For Dummies walks you through Flash’s new tricks and explains how to use them. You’ll get the skinny on new features including inverse kinematics, motion tweening, and Motion Editor. You’ll also find out how to:
To help you quickly find what you need, Flash CS4 All-In-One For Dummies is divided into eight minibooks:
Flash CS4 All-In-One For Dummies will help make your experience animating in Flash much easier!
Bill Sanders is a prolific author on Flash and Web technologies and operates his own multimedia consulting business at sandlight.com.
Book I: Introducing Flash.
Chapter 1: Exploring Flash.
Chapter 2: Introducing Graphics, Symbols, and Animations.
Chapter 3: The Engine Beneath Flash: ActionScript 3.
Chapter 4: Creating Your First Flash Project.
Chapter 5: Pushing the Panic Button — Help!
Book II: Creating Graphics.
Chapter 1: Creating Flashy Graphics.
Chapter 2: A Splash of Color, S’il Vous Plaît.
Chapter 3: Getting the Word Out with Text.
Chapter 4: Creating Graphic Symbols for Fun and Profi t.
Chapter 5: Organizing Your Work.
Chapter 6: Working with Images (Or, Bumpin’ with Bitmaps).
Book III: Animating Graphics.
Chapter 1: Working with the Flash Timeline.
Chapter 2: Creating a Flash Animation.
Chapter 3: Animating Text.
Chapter 4: Advanced Animation Techniques.
Book IV: Adding ActionScript 3.0 Magic.
Chapter 1: Who’s Afraid of the Big Bad ActionScript 3.0?
Chapter 2: Working Off the Timeline with Symbol and Component Classes.
Chapter 3: Formal Features and Structures.
Chapter 4: Making Decisions . . . and Repeating Yourself.
Chapter 5: Harnessing the Power of ActionScript 3.0.
Book V: Working with Flash Audio.
Chapter 1: Understanding Web Audio.
Chapter 2: Adding Sound to a Flash Production.
Chapter 3: Editing Sound Files.
Book VI: Working with Flash Video.
Chapter 1: Playing Video with Flash: The Producer’s Chair.
Chapter 2: From Camera to Desktop: Getting Video Ready for Prime Time.
Chapter 3: Getting Video Files Ready for Flash.
Chapter 4: Getting Fancy with Video.
Chapter 5: Live! From Your Desktop!
Chapter 6: Shooting a Video That Looks Good on the Web.
Book VII: Getting Interactive.
Chapter 1: Adding Buttons to a Flash Project.
Chapter 2: Using Flash Components.
Chapter 3: The Art and Science of Creating a Flash Application.
Chapter 4: Up in the AIR.
Book VIII: Finalizing a Flash Project.
Chapter 1: Testing and Debugging a Flash Project.
Chapter 2: Fine-Tuning and Optimizing Your Flash Project.
Chapter 3: Dealing with Bandwidth.
Chapter 4: Publishing Your Flash Project.
Index.
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