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Discovering P2P

Peer to Peer: Groundbreaking, Controversial, and Still Growing Not every "next big thing" has lived up to its promise, but the technologies comprising peer-to-peer computing are definitely here to stay. Inside, Michael Miller walks you through this still-burgeoning field, showing you where it's come from and where it's headed. In between, he looks closely at P2P's current representatives, including Napster, Aimster, and SETI@home, drawing from their successes and controversies to paint a vivid picture of a diverse set of applications that continue to change the way the world thinks about computing.
Delve into every aspect of the P2P revolution:
* File-sharing
* Collaboration
* Communication
* Distributed computing
* Applications development
Explore the state of the art in P2P ...
* Gnutella
* Napster
* Aimster
* Instant messaging
* SETI@home
* Microsoft's .NET initiative
... as well as P2P's origins and future directions.

Biography

Mike Miller has authored more than three dozen nonfiction how-to books in the past decade including Sybex's Discovering Bluetoothand PowerPoint! IDKYCDT. He has established a reputation for explaining technical topics to nontechnical readers, and for offering useful real-world advice about complicated topics. He is also the President of the Molehill Group, a writing/consulting firm based in Carmel, Indiana.

Table of Contents

Introduction.

Part I: Understanding the P2P Revolution.

Chapter 1: Why P2P Will Be Important to You.

Chapter 2: What P2P Is?and What It Isn?t.

Chapter 3: The Many Applications of P2P.

Chapter 4: Who Profits from P2P?and Who Doesn?t.

Chapter 5: P2P Privacy and Security.

Chapter 6: P2P and Intellectual Property.

Chapter 7: Issues and Obstacles.

Part II: P2P File Sharing.

Chapter 8: Understanding P2P File Sharing.

Chapter 9: The Napster Story.

Chapter 10: The Gnutella Network: The Next Napster?.

Chapter 11: Aimster: File Sharing via Instant Messaging.

Chapter 12: The KaZaA/MusicCity Network.

Chapter 13: Audiogalaxy and Other Media-Sharing Services.

Chapter 14: Freenet: A Different Kind of File-Sharing Service.

Chapter 15: Harvesting the Hidden Internet with Distributed Search Engines.

Part III: P2P Communications.

Chapter 16: Understanding P2P Communications.

Chapter 17: AIM, Windows Messenger, and Other IM Services.

Chapter 18: Internet Telephony and Video Conferencing.

Part IV: P2P Collaboration.

Chapter 19: Understanding P2P Collaboration.

Chapter 20: Collaborating with Microsoft.

Chapter 21: Groove Networks and Other P2P Groupware.

Chapter 22: P2P Gaming.

Chapter 23: The Writeable Web and Other P2P Collaborative Applications.

Part V: P2P Distributed Computing.

Chapter 24: Understanding P2P Distributed Computing.

Chapter 25: Distributed Computing in Action: SETI@home.

Chapter 26: Distributed Computing Applications.

Part VI: P2P Applications Development.

Chapter 27: Understanding P2P Applications Development.

Chapter 28: Sun: JXTA, Jini, and Java.

Chapter 29: Microsoft: .NET.

Chapter 30: Other P2P Development Tools.

Appendix: P2P Resources.

Index.

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