From program fundamentals to advanced special effects, CorelDRAW 9 Bible puts everything you need to know about this award-winning graphics program right at your fingertips. Master illustrator Deborah Miller shows you step-by-step how to master each tool and technique -- and provides plenty of examples that display the full range of CorelDRAW possibilities. Whether you're a new user or you just upgraded to Version 9, this comprehensive reference will get you up to speed fast -- and help you unleash your creativity.
Biography
About the Author Drawing and art have been a part of Deborah Miller's life since the beginning. Very few surfaces have been sacred or safe. She's drawn on everything from toilet paper (it wasn't cushy soft in those days) and redwood boards to drum skins and virtual paper on the computer. Since her first professional show at age 12, she's been the recipient of numerous art awards in a career that has spanned well over 30 years. Trained in the traditional tools of drawing boards and airbrushes, she moved to computers several years ago, during the days of programming sprites in basic. Today her tools are far more sophisticated, as she explores the worlds of CorelDRAW, 3D animation, the Web, and multimedia development. Coauthor and author of several books on computer graphics, and illustrator of anything that does not move fast enough, her goal is to make graphics software understandable. She believes that users should not have to be techie wizards to create computer graphics. Having escaped the city, she resides in the hills of Tennessee with her husband, Mike, her family, and an assortment of cats, dogs, and a wolf. When she's not working, she can be found haunting the Internet.
Table of Contents
Preface.
Acknowledgments.
Quick Start.
PART I: Essentially CorelDRAW 9.
Chapter 1: Out of the Box.
Chapter 2: Manipulating Objects.
Chapter 3: Using the Shape Tool.
Chapter 4: Adding Text to Documents.
Chapter 5: Editing Objects.
PART II: Draw 9 in the Works.
Chapter 6: Managing Documents.
Chapter 7: Orchestrating Objects and Layers.
Chapter 8: Importing and Exporting Elements.
Chapter 9: Manipulating Bitmaps.
PART III: Tricks and tweaks.
Chapter 10: Adding Effects to Bitmaps.
Chapter 11: Creating Word Art.
Chapter 12: Designing with Fills and Lines.
Chapter 13: Imagining Possibilities with Special Effects.
Chapter 14: Customizing Draw.
PART IV: Making It Public with Draw.
Chapter 15: Using Draw in the Office.
Chapter 16: Successful Printing and Output.
Chapter 17: Publishing on the Web.
Appendix A: Shortcuts.
Appendix B: Resources.
Appendix C: What's on the CD-ROM.
Glossary.
Index.
End-User License Agreement.
CD-ROM Installation Instructions.