
Authoritative.
Strategic.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Jeff Berg is a patent-winning digital media designer and Flash developer. He leads the development of user interfaces for rich Internet applications. Jeff leverages a fine arts degree to approach interface design and programming with problem-solving creativity. His user-centric approach includes self-imposed standards for user experience, usability, and information design. Jeff’s visual background provides a unique position to work on projects with visual design concerns while maintaining concepts of design patterns and object-oriented programming. Jeff currently is focusing on museum and public space projects utilizing pervasive devices in handheld kiosk solutions. He lives in Chicago with his wife Kara and children Cary and Evie. Jeff maintains a web site at www.memoryprojector.com.
Introduction.
Chapter 1: Getting Started with Macromedia Flash.
Chapter 2: Getting Started with ActionScript 2.0.
Chapter 3: Understanding ActionScript Expressions and Loops.
Chapter 4: Exploring ActionScript Functions and Scope.
Chapter 5: Getting Started with Coding.
Chapter 6: Setting Up Flash Projects.
Chapter 7: Controlling Movie Clips.
Chapter 8: Pre-Loading Movies.
Chapter 9: Working with Components.
Chapter 10: Interacting with the User.
Chapter 11: Controlling Components.
Chapter 12: Debugging Debugged.
Chapter 13: Working with Vector Graphics.
Chapter 14: Applying Filter Effects.
Chapter 15: Working Directly with Bitmap Data.
Chapter 16: Using ActionScript for Animation.
Chapter 17: Automated Transitions.
Chapter 18: Handling Text.
Chapter 19: Using ActionScript for Media.
Chapter 20: Managing Video.
Chapter 21: Using ActionScript to Communicate with a Server.
Chapter 22: Reading XML.
Chapter 23: Communicating Between the Macromedia Flash Plug-in and the Browser.
Chapter 24: Putting JavaScript to Work.
Chapter 25: Uploading and Downloading Files.
Chapter 26: Communicating between the Flash Plug-in and the Operating System.
Chapter 27: Creating Custom Classes.
Appendix A: Exercise Answers.
Appendix B: Flash Keyboard Shortcuts.
Index.
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