Autodesk Inventor 2010: No Experience Required
The only continuous, step-by-step tutorial on the essentials of this manufacturing software
If you want to get up and running quickly on the industry-leading 3D mechanical design software, Autodesk Inventor 2010: No Experience Required is your perfect resource. It quickly teaches the essential skills and demonstrates the software using a continuous, real-world tutorial project.
Once you understand the interface and how to use Inventor conventions, you'll begin actually designing and modeling a project from start to finish. Along the way, you'll learn the "why" behind each step.
- Learn to use the interface and Inventor conventions
- Understand sketching commands and best practices, then move into both regular and sheet metal specific part modeling
- Understand how to join parts into assemblies to create a single, digital prototype of a box fan
- Create and distribute accruate part and assembly drawings, learn about functional design concepts, and use Inventor's Design Accelerator features
- Discover how to work with Inventor weldments and create, render, and distribute compelling visualizations of the final design using Inventor Studio
- The companion website provides "before and after" tutorial files, enabling you to jump in at any point and compare your work with the author's results
Autodesk Inventor 2010: No Experience Required gives you all the instruction you need to begin using this powerful 3D mechanical design tool.
Thom Tremblay is a mechanical design solutions specialist on the Autodesk Global Strategic Universities Education team, an Autodesk Inventor 2009 and 2010 Certified Professional, and an Autodesk Authorized Author. He's been working with Inventor for more than 10 years and has used Autodesk software to design everything from centrifugal compressors, cabinets, and castings to ships and video monitors. He has close ties to the Inventor community; is a frequent speaker at colleges, universities, and training centers; and presents at Autodesk University.
Table of Contents
2 Building the Foundation of the Design.
3 Moving into the Assembly World.
4 Working with Solid Models and Weldments.
5 Working with the Frame Generator.
6 Working with Purchased and Multipurpose Parts.
7 Functional Design Using Design Accelerators.
8 Inventor Studio.
9 Communicating Your Design.
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