
Authoritative.
Strategic.

Most computer architecture books are just too technical and complex. Focusing on specific technology, they often bypass the basics and are outdated as quickly as technology advances. Now, Irv Englander's gentle-but-thorough introduction to computer architecture and systems software provides just the right amount of technical detail you'll need to make successful decisions in your future career.
The text covers all the basics in an accessible, easy-to-understand way. Organized in a form that parallels an actual computer system, entire sections are devoted to principles of data, hardware, and software, with computer interconnection, clustering, and networking integrated into the material to emphasize the importance of computer and system structure. Assuming only basic knowledge, these sections build up to an in-depth understanding of each topic and how they interrelate to make up a computer system.
With this Third Edition's outstanding features, you'll be able to build a solid foundation for success on the job.
As an educator he has contributed papers and given workshops on end-user computing, e-commerce, and on computer architecture education in the IS curriculum. He was an invited contributor and reviewer for the IS-97 information systems curriculum/ He is actively involved in the application of new technology to information systems. Dr. Englander has a Ph.D. From MIT in computer Science. His doctoral thesis was based on the design of a large image processing software laboratory. At MIT he won the supervised Investors Award for outstanding teaching. He holds the rank of Professor of Computer Information Systems at Bentley college, where he has taught full-time for nearly twenty-five years.
About the Author.
PART ONE. AN OVERVIEW OF COMPUTER SYSTEMS.
Chapter 1. Computer Systems.
PART TWO. DATA IN THE COMPUTER.
Chapter 2. Number Systems.
Chapter 3. Data Formats.
Chapter 4. Representing Integer Data.
Chapter 5. Floating Point Numbers.
PART THREE. COMPUTER ARCHITECTURE AND HARDWARE OPERATION.
Chapter 6. The Little Man Computer.
Chapter 7. The CPU and Memory.
Chapter 8. CPU and Memory: Design, Implementation, and Enhancement.
Chapter 9. Input/Output.
Chapter 10. Computer Peripherals.
Chapter 11. Modern Computer Systems, Clusters, and Networks.
Chapter 12. Three System Examples.
PART FOUR. THE SOFTWARE COMPONENT.
Chapter 13. Operating Systems: An Overview.
Chapter 14. The User View of Operating Systems.
Chapter 15. The Internal Operating System.
Chapter 16. File Management.
Chapter 17. Programming Tools.
Chapter 18. Three Operating Systems.
Supplementary Chapter 1. An Introduction to Digital Computer Logic.
Supplementary Chapter 2. Instruction Addressing Modes.
Supplementary Chapter 3. Communication Channel Technology.
Bibliography.
Index.
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