
Authoritative.
Strategic.

This friendly guide shows you how Flex lets you leverage the power of Adobe’s ubiquitous Flash technology to build large applications. If you’ve written code in any language, Adobe Flex 3.0 For Dummies will get you started, introduce you to FlexBuilder and the Flex framework, and have you building some really “flashy” stuff before you know it. You’ll find out how to:
All the code used in the book is on the companion Web site to save you that much more time. Adobe Flex 3.0 For Dummies helps you become Flex-literate in a flash!
Deepa Subramaniam is a Computer Scientist working on the Flex Framework team at Adobe. She joined Macromedia/Adobe in 2003, straight out of University of California, Berkeley where she received her Bachelor of Arts degree in Computer Science (Go Bears!). Deepa joined the early efforts that culminated in Flex 1.0 and has been working on Flex ever since. She might be described as one of the most enthusiastic Flex team members and is thrilled to be working with such bright engineers on such a cool product. Deepa is an active member of the Flex community, often speaking at large Flex and RIA conferences like Adobe MAX and 360|Flex. You can learn more about Deepa at her Web site, which includes her popular Flex blog, at www.iamdeepa.com.
Part I: Introducing Flex.
Chapter 1: Getting to Know Flex.
Chapter 2: Building Your First Flex Application.
Chapter 3: Flexing Your Muscle with MXML and ActionScript.
Part II: Using Flex Builder (The Flex IDE).
Chapter 4: Flex Builder: The Best Flex Development Tool.
Chapter 5: Introducing Flex Builder for Developers.
Chapter 6: Visually Designing Applications in Flex Builder.
Part III: The Flex Framework and Charting Components.
Chapter 7: Simple User Interface Controls.
Chapter 8: Data-Aware User Interface Controls.
Chapter 9: Forms, Format ters, and Validators.
Chapter 10: Containers and Navigators.
Chapter 11: Char ting Components.
Part IV: Working with Data in Flex.
Chapter 12: The Power of Data Binding.
Chapter 13: Working with Data Collections.
Chapter 14: Working with Remote Data.
Part V: Exploring Advanced Flex Topics.
Chapter 15: Working with Managers We Actually Love.
Chapter 16: Custom Components and Component Architecture.
Chapter 17: Understanding States and Effects.
Chapter 18: Styling and Skinning Flex Components.
Part VI: The Part of Tens.
Chapter 19: Ten Open-Source Flex Libraries.
Chapter 20: Ten Flex Resources.
Index.
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